Wednesday, January 18, 2006

CGW and SWG:NGE - how's that for cryptic?

Last month's Computer Gaming World promised a review of Star Wars Galaxies New Game Experience. This month's CGW delivered on the promise. Unfortunately they had an old-time SWG player do the review, and in general he seemed pretty pissed off about the changes.

In all fairness to the reviewer, if I signed on one day and a good percentage of all my stuff was useless or worthless I'd probably be a little disgruntled too. I can also see that some folks who spent literally _months_ on the treadmill to reach Jedi could conceivably be miffed at all the little prefab Jedi running around who got Jedi by clicking on the 'Jedi' button. I'm not the least bit surprised that most people who liked it the way it was are screaming bloody murder since it changed.

However, I don't think that review answers the question, "Will I have fun giving SWG a/another chance?" If I ask that question and get a litany of 'All my old stuff is busted', 'Now everyone can be a Jedi', and so on, that doesn't have anything to do with my fun. That might be a selfish attitude, but so be it. In all fairness to the NGE, they needed someone new to the game to either review it, or offer their review as well.

My capsule review as a newbie: the quests all seem to be functional so far. The point-and-click combat is different, but not so much so that you think you're playing Unreal Tournament rather than SWG. A lot of stuff is not as polished as WoW (there goes Booder bitching about the Bazaar Terminals again), but I can live with it. It looks like combat classes are combat classes, crafters are crafters, and never the twain shall meet. A lot of the social and community stuff still seems to be there, so if being a moisture farmer or town mayor is your thing, knock yourself out. In short, if what you expected was a Star Wars-flavored EQ/DAoC/WoW-style MMORPG, that's what you've now got.

1 Comments:

Blogger Ole Bald Angus the Monk said...

Man I so WISH they'd make crafting and entertaining and all those CL Zero Guys a bunch of secondary skills everybody could pick from, like it is in WoW, I think that would be awesome, and I think it'd work out better in the end, too.

I've tried being a crafter, but it really sucks to be Level One Forever And Ever with all the fun stuff they added to the game out of reach.

As far as the bitter folks go, well, what can I say, I think the EXACT OPPOSITE of what they think, I'm having more fun in SWG than I ever did before, I hope they make a lot MORE changes, and I'm the oldest kinda oldbie.

3:01 PM  

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