One of my Holy Grails of Gaming has been a good multiplayer spaceflight sim. I've tried Eve Online twice, and dropped it twice, because at the early levels there's no there there as far as I'm concerned. I played Jumpgate for a while a few years ago, but the spaceflight model in Jumpgate, while probably a little more accurate than 'WW2 Fighters In Space', was just not my cup of tea. Jumpgate's broken economy didn't help. So sooner or later I was going to try out Star Wars Galaxies. Santa brought me the all-in-one pack for Christmas, and I gave it a try.
Despite what you may have heard, I don't think the game is nearly as bad as everyone says it is. The NGE changes seem to have WoW-ized the ground game, at least from what I've heard about the old SWG. Much like most other MMORPGs you now pick what you want to be; Jedi, Bounty Hunter, Smuggler, etc, and gain appropriate powers and stat bonuses as you level.
If anything, SWG has taken WoW's quest system to extremes. In some of the quests I'm doing right now, you can get almost a quarter of your level's experience for finishing a relatively simple quest. I'll grant that I've only seen it in action up to level 26 of 80, but so far the quests have been _very_ rewarding as opposed to straight farming.
The ground game is not without it's quirks. I'm probably not the first to complain about not being able to climb a 12-inch curb to get to where you want to go. Weapons provide a base damage listing but no rate-of-fire/attack numbers, so you have no idea what the DPS is going to be until you use it. You soon learn pistols are fast, rifles are slow, carbines in between, and so on, but base DPS numbers would be nice. The Bazaar Terminals are nice, in that there are plenty of them, but a 'show usable items' checkbox would be really nice. Weapon/tech levels where appropriate would be good too. In short, it's got its rough edges but seems okay so far.
But for me, this is more of the icing on the cake, as the part I'm interested in is the Jump To Lightspeed part. You can be a Rebel, Imperial, or Privateer pilot, and I'm not convinced that this has anything to do with your status on the ground, i.e. you can remain neutral on the ground but fly for the Imperial Navy. You'll get your newbie ship right at the start, and Imperials and Rebels get access to the the familiar set of Star Wars ships. Privateers get a different set of ships. Currently
Ole Bald Angus is shepherding me along through the Imperial missions, and maybe we can tackle some of these together some day when I get more than an hour or so online.